Tuesday 27 January 2009

The Crossing in early development

An adventure game set in deep space. As a powerful, invisible monster, you must feed. But you're no brute; you understand your prey, even pity them. As your energy depletes, you risk returning to that void from whence you came, and you dare not contemplate that; but who should you kill? The arrogant Captain with the true heart of a hero? The introspective engineer that broods with a secret urge? The frustrated communications officer who just wants some fun before she's too old to have any? The Microbiologist who can't, for the life of her, find those tissue samples she left in the incubator?

Killing sates your hunger for a day, but causes you to sleep - your nest is in a safe corner of the ship, but there are only so many days before the Crossing is over. How will it end? How can you best influence events?

The Crossing

Currently building with Game Maker 7. This blog will track the development process, share code examples, and generally act as an inspiration (or warning) to wanabe programmers everywhere. Well, the ones who can speak english and manage to find this blog.

Current progress tracked on the sidebar.

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